Mysterious Files PH

Wednesday, September 2, 2026

Doubling Thermal Printer Resolution by Wiggling

September 02, 2026 0
Insides of the Sears 12 calculator. (Credit: Danalog, YouTube)
Insides of the Sears 12 calculator. (Credit: Danalog, YouTube)

Thermal printers are still extremely common today, using small heating elements in combination with temperature-sensitive paper to create a dot matrix-like effect without messing with ink ribbons and complex mechanisms. Of course, even with just a line of elements you still needed one of these per pixel, which at least in the 1970s when the Sears 12 calculator was released added significantly to the cost. The solution here was to wiggle the elements, doubling the resolution of the print head, as detailed in this video by [Danalog].

Using a contemporary Texas Instruments TI-5015 calculator as comparison with its non-wiggling print head, it’s easy to see the advantages here. In an era where electronic calculators didn’t have displays but a thermal printer, this print quality was the selling point, yet adding more thermal elements added to the price tag of the final device and more complexity to the design in terms of driving circuitry.

In this regard adding a way to make the print head move side-to-side at a set rate and tying this fact into the printing would save about half of that circuitry. Inside the Sears 12 is a fairly standard Mitsubishi M58671 calculator IC, but also the whole printer mechanism. When operating, as demonstrated in the video with the cover removed, you can see the whole print head moving rapidly.

With this mechanism this much cheaper Sears 12 definitely gives the TI-5015 a run for its money, even if as noted by [Danalog] the timing would go off a bit after a longer session, resulting slightly wavy printing. Presumably with the massive cost savings of buying a Sears calculator over a TI one, this was deemed an acceptable trade-off.


Harvesting Namib Desert Fog with High Voltage

September 02, 2026 0

As fun as mucking about with simulated environments in a laboratory is, at some point you have to do those field tests to demonstrate that your prototype actually works in the real world, under real conditions. This is what the [Plasma Channel] recently did for their fog harvesting system by setting it up in the Namib desert.

We previously covered the atmospheric water harvesting attempts, using electrostatic precipitation to draw the moisture in the air onto the collectors where it can then be harvested. This is rather different from existing approaches with e.g. fine meshes and hoping that enough water molecules bump into your mesh, so theoretically it should be much more efficient. In the lab it worked well, but reality always has the last word.

The Namib desert is at the top of the world’s most arid regions, competing with the Atacama desert. What it does have going for it is regular fog rolling in that lasts until sunrise, providing a good target for water harvesting. Interestingly, this field test was performed together with the University of Namibia.

Of course, moving the prototype in check-in luggage for the flight to Namibia took some redesigning and testing. Fortunately everything, including the solar panel, arrived intact, allowing trials to commence. This initially took place at the campus of the University of Namibia, joining a number of other atmospheric water harvesting projects that had been previously installed there.

Unfortunately the fog proved to be rather elusive, leading to a few fruitless attempts. It also proved that the salt in the air from the ocean spray, even a few kilometers inland, was highly corrosive, especially to high-voltage electronics. Although the system basically worked, happily harvesting water under the right conditions, it does need some redesign before it’ll be tested next in the Atacama desert.


FLOSS Weekly Episode 880: The Two Wolves

September 02, 2026 0

This week Jonathan chats with Benjamin Samuels of Trail of Bits! The conversation focuses on Patch the Planet, a new initiative to help Open Source projects deal with the fallout from AI coding and vulnerability research. What’s the unexpected dichotomy driving the polarized response to LLMs? And what does the future look like for Open Source in the age of AI? Watch to find out!

Did you know you can watch the live recording of the show right on our YouTube Channel? Have someone you’d like us to interview? Let us know, or have the guest contact us! Take a look at the schedule here.

Direct Download in DRM-free MP3.

If you’d rather read along, here’s the transcript for this week’s episode.


Theme music: “Newer Wave” Kevin MacLeod (incompetech.com)

Licensed under Creative Commons: By Attribution 4.0 License


How a 1981 RAM Expansion Worked

September 02, 2026 0

Sir Clive Sinclair and his company were notorious for pushing the limits of electronic parts in search of a low price, and his ZX series 8-bit computers were fine examples of this art. The ZX81 came with a meagre 1K of memory, and a popular upgrade was a 16K RAM pack. [Happy Little Diodes] has opened one up, and to his surprise, found many more parts than expected.

Inside the box is a pair of PCBs connected by ribbon cables, one of which has a selection of 74 chips and the other the 4116 RAM chips and a discrete component power circuit. This complexity comes from that cheapness, the 4116 is an inexpensive DRAM chip and requires an eclectic set of power supplies.

The functions of address selection are straightforward enough, as is the DRAM refresh circuitry. The power supply is clever in that it’s a self-oscillating switcher that provides +12 and -5 volts with a single transistor. We particularly like the quench diode in the 12 V Zener diode regulator  circuit.

The ZX81 gave a huge number of British kids their first taste of computing, and learning to use a limited memory space is something that stays with you for life. The film doesn’t mention the most notorious feature of the 16K pack though, that it had been developed with a machine clamped to the desk. Using one in a real-life location was an exercise in not jogging your machine, because the slightest disturbance would trigger a reset.

The ’81 was also famous for its membrane keyboard. Another popular upgrade back then was a new one.


Tuesday, September 1, 2026

How Gold Plastic Syndrome is Killing Toys and Game Consoles

September 01, 2026 0

In a recent video [Sqwerks] does a deep-dive into the problem of disintegrating plastic enclosures of Nintendo DS consoles. These original NDS handheld consoles have a metallic-like coating that appears to interact with the ABS plastic, causing yellowing as well as extreme brittleness and correspondingly broken hinges. Unsurprisingly, this causes the shell to essentially disintegrate the moment you try to disassemble them for something like a screen replacement.

While somewhat the opposite of plasticizer migration into ABS from PVC insulation that we covered before, the underlying cause is probably similar, with the Transformers toy community having come to call it Gold Plastic Syndrome (GPS) based on the fact that it were mostly gold-colored parts on these plastic toys that seemed to be affected. Over time the additives used to add a cool metal sheen and swirls to the plastic appear to interact in a way that makes the ABS plastic very brittle.

Although the underlying cause of GPS doesn’t appear to be known yet, the Transformers community has documented this happening since the late 1980s and into the early 2000s, with even reports that some toys from the mid-2010s suffer from this. Whatever the underlying cause of GPS is, the result is always the same, with disintegrating brittle plastic and often a powdery residue.

In the case of NDS consoles, replacing the affected shell with a third-party replacement is still a viable option today, with [Sqwerks] recommending this solution. For other enclosures and toys where the plastic effectively is the toy, it might be that all we can do is watch them slowly disintegrate until we figure out how to revert GPS.


Reactive Heat and Wind Come to VR, Thanks to Smart Plugs

September 01, 2026 0
Reactive Heat and Wind Come to VR, Thanks to Smart Plugs

Want to feel the heat of nearby fire, explosions, or radiation? Or even just the gentle warmth and breeze of a sunny day in the wasteland? If you said yes, you’re in luck because [GingasVR] created an immersive heat mod and wind mod for the VR version of Fallout 4 that leverages economical smart outlets and game scripting to do just that.

The heart of this hack lies in gluing two things that don’t normally go together. In this case [GingasVR] uses a bit of game scripting to control TP-Link HS100 or HS110 Smart Plugs, allowing virtual events to control things in the real world. An ordinary fan in a smart plug creates wind on demand, and heat comes from a 250 watt infrared heat lamp aimed toward the player. For heat, an IR lamp is the way to go because it’s highly directional, can be quickly cycled on and off, and responds rapidly.

The range of immersive effects opened up by this is pretty compelling. Sunny weather yields a gentle glow of warmth, but nearby explosions cause a short full-blast flash of heat. The heat of fires also grows and fades with proximity. This being Fallout, [GingasVR] ensured local radiation has an effect on the heat level as well. Want to see it in action? She briefly explains around the 3:20 mark in this video.

Using ordinary appliances and smart plugs controlled from within VR to modify environmental effects is clever, and we like that it’s entirely nondestructive. The scripting mod for the game doesn’t overwrite any game files, and the hardware used requires no modifications.

Not into Fallout? [GingasVR] has similar Skyrim VR mod, if that’s more your bag. And if you’re modding Skyrim VR anyway, consider adding a “meditation device” headband to make magic respond to your actual state of mind.


Hackaday Europe 2026: Playstation 4 to Psychometer

September 01, 2026 0

There are many ways to detect stress in an individual. You can use self-reporting checklists, you could try and measure various vital signs like respiratory rate and pulse and infer things, or you could observe the levels of hormones like cortisol in the blood.

Or… you could pull some parts out of a Playstation 4, and get hacking. Edwin Hwu did precisely that, creating a device that can image the skin down to the nanometer and potentially even determine fine details about an individual’s health status. He came to Hackaday Europe 2026 to tell us all about it.

Look Closely

Edwin’s background is very relevant to this project. He worked in a research institute in Taiwan where he collaborated with the German National Metrology Institute, working on atomic resolution imaging on silicon wafers. When you’re doing sub-nanometer calibration work for the semiconductor industry, that’s serious stuff, as is the X-ray microscopy that Edwin has dived into. When it comes to looking at things at very tiny scales, he knows his stuff. He’s also done plenty of work on real-time cell culture monitoring, skin assessments, and even high resolution 3D printing. It’s a broad skill base that all fed into the project he came to Hackaday Europe to talk about.

A single strand of DNA imaged with a DVD-based AFM setup. Credit: talk slides

There is a problem with optical microscopy that comes down to the diffraction limit of light—which means you can only image down to a resolution of around 1 micrometer. That’s why we use scanning electron microscopes for so many finer tasks, because the diffraction limit of electron beams is so much smaller. This allows the imaging of structures like carbon nanotubes or buckyballs, but with the limitation that the surface must be conductive and the imaging be done in a vacuum environment. A newer technology is the atomic force microscope (AFM), which involves using a very sharp probe with a tip of just 2-3 nanometers to actually touch molecules. This can be done without a need for a conductive surface or vacuum. When taking this approach to look at things on the nanometer scale, Edwin likens it to trying to poke a 1 euro coin with the tallest mountain on Earth. It’s a precise device with incredibly high resolution, but the average AFM costs half a million euros, and is incredibly bulky and slow at what it does. That is, unless… you find a way to build one on the cheap.

Atomic force microscopes were once incredibly expensive and cumbersome pieces of laboratory equipment. Now, it’s possible to build one yourself from an affordable kit, and it’s easy enough for children to put together. Credit: talk slides

Some time ago, Edwin created an atomic force microscope using the optical head of a DVD player, achieving a resolution of 0.39 nanometers. With this build, it was possible to image a single strand of DNA. Edwin also talks about how he used simple piezoelectric buzzers to create an ultrafine scanner for this work. The piezo elements are used for actuation, since they can be controlled to make incredibly minute movements. The work developed to the point where DIY AFM kits were made available at a mere fraction of the cost of traditional laboratory-grade installations.

The Playstation 4 proved to be the perfect donor for a high-quality AFM build thanks to the performance of the Blu-Ray optical head. Credit: talk slides

This work spawned a greater plan. Through his talk, Edwin explains how he figured out that e-waste gaming consoles could be turned into cutting-edge atomic force microscopes. Specifically, the Playstation 4 was the perfect candidate, with its high-end Blu-Ray optical head which is capable of reaching the diffraction limit of light. The Blu-Ray optical head is used to monitor the movement of the AFM probe, while scanning it is achieved with a piezo rig just like the earlier DVD-based build. It also has the benefit that the Blu-Ray hardware is built for higher data rates, meaning it’s possible to stream data from the optical head much faster for a quicker AFM scan. Edwin refers to his build as the HS-DAFM—for High Speed Dermal Atomic Force Microscope—since it’s 100 times faster than traditional laboratory atomic force microscopes.

By looking at the skin at a nanoscale level, the tool is useful for investigating conditions like atopic dermatitis, among others. Credit: talk slides

The word “dermal” is important—because Edwin has put the build to use in examining skin nanotexture, for diagnostic purposes. His talk explains how, combined with machine learning systems, the tool can be used to investigate skin conditions and help in the diagnostic process. It’s also become useful from the perspective of cosmetics, and looking at how the skin looks at the nanoscale due to factors like aging and UV exposure. With the aid of machine learning tools, Edwin has found that it’s even possible to determine if someone has asthma with 75% accuracy, just from a skin scan. There is even an exploration of mental stress versus skin nanotexture, albeit in a very preliminary stage.

If you’ve ever wondered about the finer details of doing atomic force microscopy on the cheap, or how skin texture holds the secrets of so many health-related matters, Edwin’s talk is a great one. Sometimes thinking outside of the box and the limitations of commercial laboratory equipment can lead to wonderous things, as it did here!