Mysterious Files PH

Wednesday, October 14, 2026

Using an ESP32-C3’s RF Hardware for DVB-S2 Video Transmission

October 14, 2026 0
Using an ESP32-C3’s RF Hardware for DVB-S2 Video Transmission

Generally the DVB-S and -S2 standards require a satellite somewhere in Earth orbit to provide a signal to receive, but you can also transmit your own DVB-S2 stream with any RF transmitter if you’re so inclined. Courtesy of recent breakthroughs in using the RF hardware of the ESP32 on a raw level, [SP8ESA] has created the ESP32-DATV project using which you can broadcast a DVB-S2 signal using an ESP32-C3.

While a host PC side application handles the heavy lifting of turning the input video signal into a DVB-S(2) compliant signal, it is the ESP32-C3 that prepares the samples for transmission before sending them off to its RF block, with no external hardware needed.

If this brings to mind the idea of using an off-the-shelf DVB-S2 receiver to play back the signal, the frequency range for DVB-S2 is 10.7 – 12.7 GHz, while the ESP32-C3 is limited to roughly 2.4 GHz courtesy of it targeting only 2.4 GHz Wi-Fi and Bluetooth signals.

Targeting frequencies as low as 100 MHz might be possible with some hardware tweaks, but for higher frequencies the ESP32’s RF block might need a complete overhaul.

Thanks to [ftg] for the tip.


Tiny e-Paper Display Delivers 30 FPS of Game Boy Fun

October 14, 2026 0

Slow refresh, ghosting and low-contrast — wait, are we talking about passive matrix LCDs, or e-paper displays? That might be why e-paper Game Boy emulators are a thing: the limitations of the black-on-grey e-paper screens remind us of the grey-on-green LCDs Nintendo used in the 80s. In this case [Bo Made It] made it out of a Waveshare ESP32-S3-ePaper-1.54, and got 30 FPS from it. 

Now, regular readers might be thinking, “So, we’ve seen the 60 FPS e-paper monitor, how is this special?” It’s a fair question. The answer is that [Bo] is doing this on a randomly chosen dev board with a built in wavetable e-paper controller, rather than the bare inputs that allowed the [Wenting Zhang]’s project to work. On the other hand, [Bo] does credit [Wenting], particularly his e-ink PaperBoy project, with directly inspiring both the project and his implementation.

Again, the big difference is going through the blob of the controller, but it turns out you can still address individual pixels through it. [Bo] gave each pixel a ‘budget’ for up to 8 pulses it depending on how much it needs to change, speeding things up immensely. Our favorite part is how he achieves the Game Boy’s 4-bit greyscale by, in effect, deliberately ghosting the display. Pixels aren’t driven long enough to fully flip them if they’re going only one shade lighter or darker. This complicated matters, since going from black to ‘white’ now takes longer than ‘white’ to the next darker grey, and the exact timing needs to be worked out for each color transition. Getting that timing right took a lot of calibration, and we like how he used video to help automate the process.

That process is still ongoing, so there’s no GitHub link yet. [Bo] will open source everything when it’s ready, and we look forward to it. We also look forward to the PDA-like device he’s going to be using this display driver for. If this all sounds similar to a recent 20 FPS e-paper hack, that’s because it’s the same underlying technology.


2026 Hackaday Supercon: Workshops are Open!

October 14, 2026 0
2026 Hackaday Supercon: Workshops are Open!

Supercon is Hackaday’s annual gathering, and you absolutely need to be there.

Today, we’re pleased to announce our lineup of workshops, and it’s more than we’ve ever offered, thanks to moving to a bigger venue and to our awesome community of hackers stepping up to give them. There’s something here for everyone, so if anything strikes your fancy, be sure to book yourself a slot soon. Workshops always fill up fast, due to the small and hands-on nature of the beast.

If you’ve never been to Supercon, the short version of the story is that it’s three days of hacking, hanging out, food, drink, merriment, and great talks all rolled into one long weekend. Fridays are chilled out, and simply a great time to get to know everyone and start playing around with whatever hardware hacks you’ve brought along. Saturday and Sunday are filled with talks, activities, and of course even more hob-nobbing with the world’s coolest nerds.

Basically, it’s all the best of Hackaday, made even better by being live and in person. All that’s missing is you.

We have another round of speakers and hopefully a badge reveal coming up soon, so stay tuned!

Josh Martin
Making 3D Images (Lenticulars) and 3D Cameras

In this workshop, participants will learn what a 3D image looks like, the history behind 3D photography, and how to take 3D images using film and digital cameras. The workshop will walk participants through making their own 3D camera with off the shelf parts, a 3D printer, and custom software we have written.

Building on this foundation, the workshop also covers the process of how to take the 3D images captured with a 3D camera and transform them into a physical print called a lenticular.

Everyone will get to take their own lenticular print home at the end of this workshop.

Darcy Neal
Explore the EMF Around You

This workshop explores what EMF frequencies are, where they come from, how we can listen to them, and how to build your own sensing device.

Sessions end with a sound exploration where participants go discover what unique sounds they can find. The EMF Explorer Badge is a hands-on soldering kit that turns the invisible electrical activity of everyday electronics into sound. Walk around, listen, compare devices, and build intuition for the signals hiding in the modern world.

If time allows, we will open the board file in KiCad and learn how everyone can make their own creative PCB designs.

Shawn Hymel
Reinforcement Learning for Robotics

Reinforcement learning is reshaping how robots learn to move: it’s driving breakthroughs at labs like ETH Zurich, Boston Dynamics, and Disney Research, enabling robots to handle environments and challenges they were never explicitly trained for. The good news is that you don’t need a fully equipped research lab to get started. In this hands-on workshop, participants will train an AI agent from scratch to balance a two-wheeled robot, then watch it run on real hardware.

We’ll tackle two of the most common real-world challenges in robotics: how to make an agent that’s actually robust and how to transfer a policy trained in simulation onto a physical robot. By the end of the session, attendees will leave with hands-on intuition for modern robot learning.

Alessandra Noelting
Exquisite Circuit: Exquisite Corpse for Electronics

What happens when a circuit is designed by a room full of people who cannot see the whole circuit?

In this hands-on electronic version of Exquisite Corpse, each participant adds a stage to a shared low-voltage circuit, conceals their work, and passes it to the next builder. Participants inherit standardized power and signal connections – but no schematic, explanation, or design review.

At the end, we reveal the complete creations, attempt to reconstruct their collective logic, inspect them for safety, and apply power from a strictly current-limited supply. Functionality is optional. Surprise is guaranteed.

Bob Hickman and Estefannie
Bling It On: Programming Your Own Generative Art Matrix

This is a repeat of our wildly popular “Bling It On” workshop form 2025. In this intermediate-level maker workshop, you will learn the fundamentals of generative algorithms and apply them using either Circuit Python or C++ to create a dynamic display that can pull data over WiFi from one or more APIs and use the data to visualize some generative art.

The results will be beautiful and practical, and attendees will leave with an amazing 130 mm x 130 mm LED matrix. If you missed out on our sold out workshop last year, this is your chance to Bling It On!

Nathan Jones
Badge Hacking for Beginners

Calling all nerds, newbies, and first-time attendees to the world-famous Hackaday Supercon! You just received your super duper, neato conference badge… now what?

“Badge hacking” is a seminal part of the Supercon experience, but it can feel intimidating to attempt if you’re new to embedded systems. In this workshop, I’ll break down those barriers for you, by explaining exactly how the badge works and what you can do with it.

Then I’ll walk you through your very first badge hacks, one software-focused and one hardware-focused, so that you’ll be able to walk around with your very own, one-of-a-kind, customized conference badge. Maybe I’ll even be able to convince you to show it off during the “Badge Hacking Competition” on Sunday!

Debra Ansell
Powered Flowers and Prismatic Stars: LED Wearables with Illuminated Appliqué

This workshop goes beyond conductive thread and sewable LEDs. Participants will learn how to enhance clothing and accessories with assemblies of discreet 3D printed diffusers connected by mesh fabric and illuminated by addressable string lights. The result is attractive, flexible, durable, and versatile, and the technique can be adapted into different configurations and effects to enhance a wide variety of wearables.

All parts and tools necessary to create, power and animate LED patterns on an illuminated star- or flower- shaped applique are provided, as well as a hat or bag to sew the applique onto. Participants may also opt to bring their own item to decorate. If bringing your own piece of clothing or accessory, please choose one made from sturdy fabric such as denim or canvas that will support an electronics assembly.

An overview of controlling patterns and playlists with WLED will take place at the end, that will cover as much detail as time allows. Participants will want to bring a laptop (easiest) or smartphone to connect to and customize their wearable.

Ayesha Wilson and Alex Lynd
We have TCSM at Home! (Learn to build your own Antenna + Wireless Bug Hunting Tools)

Ayesha will walk you through the fundamentals of antenna design – we use OpenEMS to explore antenna geometry, impedance matching, and S-parameter simulation before importing the design into KiCad for PCB layout. You’ll learn to use a VNA for evaluating your antenna’s performance!

Alex will lead a short lesson on wireless tracking and a foxhunting exercise where attendees will use an ESP32 based console + custom antennas to locate Bluetooth beacons hidden around the venue!

This workshop is beginner friendly and will teach you the basics of wireless intelligence + PCB design, and attendees will walk away with an educational tool that can explore the RF landscape around them after the conference.

Pat Deegan
Tiny Tapeout

In this workshop, participants will get the opportunity to design and manufacture your own design on an ASIC!

Participants will learn the basics of digital logic, the basics of how semiconductors are designed and made, how to use an online digital design tool to build and simulate a simple design, and how to create the GDS files for manufacture on the open-source Sky130 PDK.

You will have the option to submit your designs to be manufactured on the next shuttle as part of the Tiny Tapeout project. (Thanks to sponsorship from ChipFoundry.io.)

 


DIY Force Sensing Joysticks are a Cheap Way To Go

October 14, 2026 0

Traditional joysticks typically use potentiometers or hall effect sensors to determine the displacement of the stick itself when moved by the operator. Force-sensing joysticks are considered more desirable for certain purposes like side-stick flight simulators, because they measure the force applied instead, as per the name. They can be expensive to buy off-the-shelf, but you can build a cheap set on your own if you know what you’re doing, as [tekasza] demonstrates.

The build that [tekasza] put together is based around the Teensy 4.0 microcontroller. It’s set up to read a series of load cells that determine the force applied to the stick in the X and Y axes. The cells are wired up to HX711 load cell amplifiers so they can be easily read by the microcontroller. The Teensy does the work to take the load cell readings and convert them into axis outputs for a USB HID game controller, allowing the stick to be used with just about any game or simulator on the market. [tekasza] has the stick integrated with pedals as well as a whole bunch of buttons and switches to control other simulator features, built up into a full seated sim setup.

If you’ve ever wanted to use a force-sensitive stick like modern fighter pilots do, this build could be very relevant to your interests. We’ve also seen plenty of other great sim hardware builds in recent years, too.

[Thanks to John for the tip!]


Tuesday, October 13, 2026

JawnCon 0x3 Kicks off in Philadelphia this Friday

October 13, 2026 0
JawnCon 0x3 Kicks off in Philadelphia this Friday

Philadelphia’s homegrown hacker con returns this weekend, and this time it’s starting a day early to pack in even more talks, demos, and activities. Tickets are still available for anyone who can get themselves to Arcadia University by the end of the week, and as always, students with a valid .edu email address get in for free. The talks will also be recorded for hackers that can’t make it out in person, but of course there’s no substitute for a weekend spent hanging out with like-minded folks.

Now in its fourth year, JawnCon continues to steadily grow and evolve. In 2026, it’s not only getting an extra day, but also a second stage for talks, delivering nearly 30 presentations on everything from board games to modern pager networks. For style points, the schedule is available via HyperCard running on an emulated Macintosh Plus, but you can also just read it off the web page if you insist.

In addition to the talks, there will be exhibits from local groups such as Philly Mesh, PhilTel, and the Open Organisation Of Lockpickers, as well as a dedicated classroom for those looking to study ahead of their amateur radio exams. Attendees can even use a pair of Zebra ID printers to produce custom badges, and we’re sure nothing untoward will happen with them.

[BusySignal] shows off the retro coloring of his printed case. Instagram
Speaking of badges, as in previous years, the organizers drew inspiration from technology of a bygone era. This year’s badge looks like a simple handheld calculator, but it also includes a touch-tone (DTMF) generator, various games, and the ability to link up with other badges.

Powered by an ATmega328P-P, the badge comes in either assembled or kit form and features an edge connector along the bottom of the board, letting attendees slot in their own hardware creations. In classic hacker con style, the badge will be distributed as a bare PCB, but STL and 3MF files to print your own case ahead of time are available.

Stay tuned for our first-hand account of our time at JawnCon 0x3 once the dust settles — or better yet, come out this weekend and see it for yourself.


ESP-SDR Can Now Transmit

October 13, 2026 0
ESP-SDR Can Now Transmit

Well, that was fast! Last week, we reported on two apparently simultaneous hacks using the 2.4 GHz radio inside many ESP32 variants that enabled raw access to the radio samples, turning it into a listen-only software defined radio (SDR) platform. Listen only? That’s only half of the SDR story.

Last weekend, [Murmel] got started fixing that, and released an early early version of ESP32 firmware that can also transmit, and got it working with gqrx. He demos it by communicating using a Hellschrieber mode of his own devising between an S3 and a C6. And he didn’t stop there, either. He’s working on 802.15.4 modulation at the moment, which means that maybe soon your ESP32 will speak ZigBee.

This is all in the roughly 2.4 GHz band, but Espressif’s API suggests that the radios will tune down as low as 100 MHz, although we can hardly imagine that the filters are tuned to make that particularly effective. Still, it’s clear that the boundaries on the ESP-SDR are just starting to get pushed.

If the early hacks on the RTL-SDR set off a wave of hacker SDR radio experimentation, and we can only hope that this is the beginning of the ESP-SDR era. Thanks then to [Murmel] – aka [Marble] – and the original hacks coming from the Espargos team for kicking this all off!


Using a Waffle to Check the Health of your Wii U’s NAND Flash

October 13, 2026 0

Game consoles tend to have a weak spot or two that will take certain units out sooner than they would due to normal parts aging. In the case of the Wii U it’s the eMMC storage IC with the console’s firmware and any user data that likes to keel over, with the SK Hynix variant reportedly developing faulty cells much sooner than the Samsung and Toshiba chips. If you want to check the health of these eMMC ICs in your Wii U, you can do so easily now with the Wafel Installer project by [zer00p].

This doesn’t take much more than navigating to the wafel.xyz URL on the Wii U to launch the installer on any (unmodified) Wii U, or alternatively starting it from an SD card if you’re running a homebrew-enabled console. This can also install the Stroopwafel CFW, ISFSax and the Aroma homebrew environment, but the NAND testing option in the installer’s menu is what you want to select if you’re not into homebrew or have already cracked open the console for said sweet homebrew action.

All of this is covered in this video by [FunkyScott47], whose Wii U’s Samsung-branded eMMC is fortunately still all fine, but it shows off the variety of tests available. Unless the eMMC is already quite cooked this should take only a minute or two, so it’s pretty good for ease of mind.

With the heavily waffle, syrup and stroopwafel-coded naming scheme for these tools we can not be held responsible for a sudden case of the munchies, of course.