Mysterious Files PH

Monday, June 22, 2026

Graphics Upgrade for Nintendo Entertainment System

June 22, 2026 0

Modern video game consoles rarely have expansion ports, but in the 80s and 90s it was practically guaranteed. With the speed that hardware was advancing it made sense to build in some way to expand a system’s capabilities throughout its lifespan, like the memory port in the Nintendo 64 or the Sega CD and 32X attachments for the Sega Genesis. Some were ultimately unused as well, like the port under the Super Nintendo or, arguably, the interesting way that [decrazyo] figured out how to add graphics capabilities to the original Nintendo Entertainment System.

The basis of this upgrade is the fact that the Picture Processing Unit (PPU) on the NES has four pins that are grounded. These four pins tell the NES to display the background color if the pixel is transparent. Since they’re normally grounded, this means the NES can only display a limited background image, but there’s no reason these pins must be grounded. By using a second PPU configured to output graphics information and wiring it to these four pins on the first PPU, the NES can be given all kinds of new abilities, such as adding parallax effects to backgrounds, rendering more sprites, and showing more colors in the backgrounds.

Of course, the hardware requirements for this will require a donor NES to get the second PPU as well as the necessary memory chip for it, and we don’t recommend tearing apart perfectly good retro consoles for experimentation if it can be avoided. Presumably, you could use this open-source NES hardware alternative instead. But for those with the parts and the gumption, creating a demo or adding graphics features to homebrew games using this second graphics chip is within reach.


Sunday, June 21, 2026

Brewing Espresso with Ultrasonic Assistance

June 21, 2026 0
Brewing Espresso with Ultrasonic Assistance
An AI-generated diagram of the coffee-making process is shown. A filter holds a basket of coffee grounds, which are contained in a paper filter. An ultrasonic transducer vibrates the basket.

There are as almost as many kinds of coffee as there are of coffee drinkers, with each method for preparing the beverage appealing to a different kind of palate: moka pots, filter coffee, pour-over coffee, French presses, cold brews, espresso, and more produce their own unique flavours by extracting different compounds from the grounds to different degrees. Now, a new method has joined the throng: ultrasonic-assisted extraction, which can produce even an espresso at room temperature.

Espresso is normally made by forcing hot water through tightly-packed, finely-ground coffee beans, quickly producing a concentrated extraction. Its one of the hardest kinds of coffee to consistently make well, since the outcome is influenced by everything from grind size and packing density to temperature, pressure, and more. Ultrasonic agitation helps here by creating cavitation bubbles, which form shock waves as they collapse, breaking open the bean structure and producing small, strong jets of water. The experimental apparatus was built into a modified espresso machine. An ultrasonic transducer delivers vibrations to the basket containing the room-temperature slurry of coffee grounds for two or three minutes.

To quantify the results, the researchers analysed total dissolved solids, extraction yield, pH, colour, volatile components, and caffeine and chlorogenic acid contents. By varying ultrasonic power and grind size, the extraction yield and dissolved solids could be adjusted to closely match traditional espresso or cold-brew coffee. The other metrics had no significant differences, and a survey of 100 coffee drinkers found no preference between this and traditional espresso. When the drinkers tried the cold-brew coffees, they preferred the version made with ultrasonic assistance. The experiment succeeded in its goal of reducing energy consumption: the ultrasonic-assisted coffee took about a quarter as much power to make.

If you still prefer a more traditional approach, we’ve covered some beautiful espresso machines before, including one made out of motorcycle engine parts.


Hackaday Links: June 21, 2026

June 21, 2026 0
Hackaday Links Column Banner

Today marks the summer solstice, the longest day of the year and the start of astronomical summer in the Northern Hemisphere. This doesn’t really have much to do with hacking hardware or building gadgets other than the fact that from this point on you’ll have progressively less daylight hours to do it in each day. Of course, if you do your best work in the middle of the night this won’t impact things much.

If you’re as likely to find a controller in your hand as a soldering iron in the evenings, you might be interested in a recent filing against Sony. Lawyers representing a group of four gamers allege that the entertainment giant is violating a California law that says digital storefronts need to make it clear that buyers don’t technically own the games in question but are merely licensing them — a license which, as we’ve seen in the past, can be revoked or modified at any time with no restitution made to the purchaser.

Now while we agree conceptually that selling gamers a license rather than an actual copy of the game is clearly a one-sided deal, we’re still not sure this case has a lot of merit. As far as we can tell, Sony does make it clear in the fine print that you’re not really going to own anything once they take your money. Or, at the very least, they make it equally as clear as any other company that’s selling digital downloads these days. Should the court actually find that said fine print is a little too fine, it could conceivably have ramifications throughout the entertainment industry. This is certainly a case to keep an eye on.

If you want to be sure none of your games can be removed from your digital grasp without warning, perhaps your best bet is to stick to the classics. Fans of 1989’s F-15 Strike Eagle II on PC will be excited to hear that there’s an ongoing effort by Neuvieme Porte to reverse engineer the flight sim and re-implement the whole thing in portable C.

This would open up all sorts of possibilities, such as ports to other platforms and the addition of new features and content. But before the project can get to that point however, Neuvieme is looking to recruit some virtual test pilots. Just keep in mind that the goal, at least for now, is to recreate the game exactly. That means bugs present in the original release are to be preserved. As such, it would help to have logged enough hours back in the DOS days to recognize what’s an OG bug and what’s been newly introduced.

From working on virtual jet fighters to the real deal, IEEE Spectrum recently ran an article about a startup called Phoenix Semiconductor that’s looking to produce bespoke pin-compatible replacements of critical chips for the military. They reason that the Air Force won’t mind paying $1,000 for a chip that cost them a buck back in 1975 when the alternative is grounding a $70+ million F-18 that needs the thing to take off. The goal isn’t really to recreate the old parts as they were, but instead to build drop-in replacements that are tailored for specific applications. In other words, Uncle Sam doesn’t care of the IC actually looks like the original, so long as it fits and it gets the jet up in the air again.

Finally, on the subject of aerospace technology, NASA’s Jet Propulsion Laboratory published a blog post earlier this week detailing their work on the Exploration Rover for Navigating Extreme Sloped Terrain (ERNEST). While NASA’s Curiosity and Perseverance rovers have done some incredible work on Mars, they’re slow and have to be operated with the utmost caution to make sure they don’t get stuck. In comparison, ERNEST is several times faster and is designed with an active suspension system that lets it lift each wheel up off the ground independently if needed.

The prototype rover also features improved autonomy that may allow future rovers make more decisions on their own. That may not be a huge time saver on the Moon, but given the communication delays with the Red Planet, a Mars rover that doesn’t have to stop and ask Earth for directions so often will be able to get more useful work done at the end of the day.


See something interesting that you think would be a good fit for our weekly Links column? Drop us a line, we’d love to hear about it.


SmallRun.net Enters the Marketplace Market

June 21, 2026 0
SmallRun.net Enters the Marketplace Market

So you have a project that you love, and everyone else loves too. People start saying “you should sell this” but where? Well, there’s a new marketplace you might want to consider called called SmallRun, aiming at makers and their, well, small production runs.

SmallRun will absolutely host your custom PCBs, on-demand 3D prints, and other traditional maker products — but they’ll also happily sell your merch, too. Along with electronics and hardware, they aim to allow you to sell products in categories like tabletop gaming, sciences, and yes, accessories/apparel.

For sellers, they offer automatic payouts and promise to take care of the taxes by integrating with Stripe. That said, they’re still working on getting the whole VAT thing set up for products imported to the EU. EU to EU sales are apparently OK. They’ll host build logs, which may drive engagement with your product. There’s even a handy tool to import your existing listings from eBay, Tindie, Lectronz, Etsy, Shopify, or Crowd Supply if you’re already in the biz. They make their money by taking a cut of your sales: eight percent, plus forty cents per listing.

Depending on your perspective, you might wonder if we need another marketplace, To that we can only say: “Let a thousand flowers bloom!” Competition should drive these marketplaces to continuously improve and we all win.

If you’re selling online, even packaging can become a project. If you’re not, but are interested in starting, our “From Project to Kit” series from ten years back remains surprisingly relevant.

Thanks to [Aron] for the tip!


When a Favicon Becomes the Entire Website

June 21, 2026 0
When a Favicon Becomes the Entire Website

Putting hidden data in places where few expect it can be a fun hobby or even a professional career. In the case of [Tim Wehrle] it’s just the former. His most recent project in this area uses a favicon image for storing a HTML-based website and rendering its contents within the browser after the favicon has been downloaded.

To pull this off, a very basic HTML page was turned into a series of UTF-8 encoded bytes that were then declared to be a standard PNG image. The original 208 byte payload plus 4-byte PNG header only used part of a 9×9 pixel favicon. With a larger favicon image as typically used you could thus easily store more data, whether as visual noise like here or a bit more hidden.

Of course there’s a catch, and in this case it’s the Typescript code to unpack the bytes from the “image” and render them; you have to load that separately. But still, in these days of all-singing, all-dancing websites that take forever to render, it’s refreshing to see what you can do with so few bytes that they fit in a favicon.

As for the purpose of such an approach, that’s left as an exercise for the reader, but you’re more than welcome to take a poke at the GitHub project and the demonstration site..

 


Saturday, June 20, 2026

Autopsy of a Freshly Cooked 10Gbit SFP+ Network Adapter

June 20, 2026 0

With the advent of affordable 2.5 Gbit, 5 Gbit, and 10 Gbit consumer networking gear, more and more people are taking advantage of these higher networking speeds, with [This Does Not Compute] having used 10 Gbit SFP+ modules over regular Cat-5e copper to connect to a NAS in the next room. Only problem was that after a while these SFP+ modules began to start dropping frames. On taking a closer look at these modules, he found that they were running pretty hot: 40°C while idle. A teardown of one of these modules showed severe discoloration due to heat.

Side view of the SFP+ module's PCB. (Credit: This Does Not Compute, YouTube)
Side view of the SFP+ module’s PCB. (Credit: This Does Not Compute, YouTube)

Inside these 10Gbit modules is the Marvell-branded Alaska X 88X3310/40P PHY, which despite the ‘low-power’ claims have a metal heatsink glued onto the actual IC and thermally coupled to the module’s metal enclosure. The other side of the PCB was quite discolored, further indicating how hot these modules run in operation. Some digging revealed that this can go up to around 2.5 watts.

Perhaps the most fascinating part of this teardown is the discovery of an 8051-based MCU that’s responsible for telling the switch the module is put into that it is a 30-meter multi-mode fiber module, presumably for compatibility purposes. It’s definitely an interesting feature of these FS-branded SFP+ modules.

These old modules were replaced with Wiitek-branded modules that are supposed to use only up to around 1.5 watts in operation courtesy of a newer chipset, in the hope that these wouldn’t fry themselves. At idle these do however still run at 30 °C. As noted in the comments, it might be a good idea to have active airflow over high-speed networking gear like this, as they generally can get pretty hot and sometimes crispy.

The final solution for the video’s networking problem was to just run single-mode fiber to the room and use appropriate SFP+ modules for that, also because these run noticeably cooler. If you still have room in your cable ducts, that would seem to be the optimal solution.


Defeat Blood-Sucking Mosquitoes by Becoming the Bug Zapper

June 20, 2026 0
One of the stun gun modules with battery pack. (Credit: Dani Cruster DiWHY, YouTube)
One of the stun gun modules with battery pack. (Credit: Dani Cruster DiWHY, YouTube)

Few things are more satisfying during a Summer night than hearing the crackle and pop of another mosquito hurling itself against a bug zapper and knowing that it won’t be trying to suck your blood any more. The only problem with those bug zappers, whether the mounted or hand-held type is that you cannot get every single attacking mosquito. Unless you were to put the bug zapper on yourself, of course. This is basically what [Dani Cruster] of the aptly named ‘DiWHY’ channel decided would be the right course of action.

The video is apparently dubbed over from the original Russian – with the team claimed to be based in Moldova – which probably explains a lot of the reasoning behind this engineering. At the core of the whole-body bug zapper is galvanized mesh, with a big question being how close you can get it to the body before said body gets zapped too. With about a millimeter of clearance between both layers of mesh required at 1 kV, this was another design consideration.

Ultimately the guts of stun guns were used, which output around 10 kV and thus require a 1 cm gap between the mesh layers. PVC plates were used to create the structural elements of the walking bug zapper suit, using a heatgun to form it into a body-appropriate shape. That’s when human testing started, to try and not make it zap the wearer.

The final suit of bug zapping armor uses six stun gun modules, each powered by a 3 V power source created from two 1.5 V alkaline cells that are good for an hour of zapping. One issue found during a human trial run was that the zip ties used turned out to actually cause arcing, which had to be addressed first before heading to the mosquito-infested woods. In the video these are said to be near Tarkov in what appears to be the national park in Russia’s Tver Oblast and clearly a prime mosquito breeding ground.

During the real-life test run many mosquitoes and apparently even some ticks find their electrifying demise, before for some reason they seem to clear out after an hour or so. Overall it seems to work well, even if it’s not that ergonomic and things get spicy when it starts to rain.