Mysterious Files PH

Thursday, April 2, 2026

The Threadless Ball Screw Never Took Off, But Don’t Write It Off

April 02, 2026 0

If you’ve never heard of the threadless ball screw, which was invented over sixty years ago, [Angus] of Maker’s Muse has a video demonstrating the whole thing, covering its history and showcasing both its strengths and weaknesses. If you like seeing mechanical assemblies in action, give it a watch.

The device — consisting of little more than a smooth rod and three angled ball bearings — is a way to turn rotational motion into linear motion. Not a single belt, thread, or complex mechanical assembly in sight. While a simple nut on a threaded rod can turn rotation into linear motion, those come with their own issues. The threadless ball screw was one effort at finding a better way.

While it lacks precision, the threadless ball screw nevertheless offers quiet and smooth motion with adjustable tension in a very DIY-friendly design.

Threadless ball screws never really took off, although they were given some consideration for use in 3D printers back in the RepRap days. Today one can purchase quality CNC components without leaving one’s web browser, but back in the early 2000s things like lead screws and ball screws were rather more specialized, less accessible, and more expensive than they are today. RepRap folks had to make their own solutions. But while the threadless ball screw is a very DIY-friendly design, it was ultimately lacking in performance.

The main problem is they’re just not precise enough for anything like CNC work. [Angus] does some back-and-forth tests with a 3D printed unit that shows serious drift after only a few minutes. Now, he knows perfectly well that his 3D-printed test unit is far from ideal, but the rapidity at which it drifted was still a surprise. Making a carriage with two threadless ball screws — one at each end — performed a lot better, but was ultimately still flawed.

It’s not all bad. There’s zero backlash. They are mechanically simple, remarkably smooth, and utterly quiet. Also, [Angus] discovered that the maximum force this setup can be made to apply is surprisingly significant, and is directly related to the tension on the bearings. That means one can trivially adjust how easily the carriage slips  (or doesn’t) just by tightening or loosening the screw holding each bearing.

Sure, they’re not precise. But maybe you don’t need precision. Maybe you just need to move something back and forth in a strong & silent sort of way that can still slip gracefully (and quietly) if something goes awry, like bottoming out an axis. 3D printing makes it pretty easy to whip one up, so maybe there’s still a place for the threadless ball screw.


Windows 3.1 on a Modern AM5-Based PC is Surprisingly Usable

April 02, 2026 0

Although Windows 95 stole the show, Windows 3.0 was arguably the first version of Windows that more or less nailed the basic Windows UI concept, with the major 3.1 update being quite recognizable to a modern-day audience. Even better is that you can still install Win3.1 on a modern x86-compatible PC and get some massive improvements along the way, as [Omores] demonstrates in a recent video.

The only real gotcha here is that the AMD AM5 system with Asus Prime X670-P mainboard is one of those boards whose UEFI BIOS still has the ‘classic BIOS’ Compatibility Support Module (CSM) option. With that enabled, Win 3.1 installs without further fuss via a USB floppy drive from a stack of ‘backup’ floppies that someone made in the early 90s. [Omores] also tried it with CSMWrap, but with this USB to PS/2 emulation didn’t work.

Windows 3.1 supports ‘enhanced mode’ by default, which adds virtual memory and multi-tasking if you have an 80386 CPU or better. To fix crashing on boot and having to use ‘standard mode’ instead, the ahcifix.386 fix for the responsible SATA issue by [PluMGMK] should help, or a separate SATA expansion card.

For the video driver the vbesvga.drv by [PluMGMK] was used, to support all VESA BIOS Extensions modes. This driver has improved massively since we last covered it and works great with an RTX 5060 Ti GPU. There’s now even DCI support to enable direct GPU VRAM access for e.g. video playback, with audio also working great with only a few driver-related gotchas.


Sega Meganet: Online Gaming In 1990

April 02, 2026 0

It’s easy to think of online console gaming as an invention of the 2000s. Microsoft made waves when Xbox Live dropped in 2002, with Nintendo and Sony scrambling to catch up with their own offerings that were neither as sleek or well-integrated.

However, if you were around a decade earlier, you might have experienced online console gaming much closer to the dawn of the Internet era. As far back as 1990, you could jump online with your Sega Mega Drive. But what did an online console feel like in the dial-up era?

Mega

The Sega Mega Drive was launched in Japan in October 1988. The company was in a tough battle with Nintendo for gaming dominance, and the new 16-bit console was intended to best its rival’s offerings across the board. With a forward-looking attitude, Sega quickly developed an online offering for the console, which went under a few different names. It was known as Mega Net, or alternatively, the Sega Net Work System.

The Mega Modem plugged into the back of the Model 1 Mega Drive. With data rates maxing out at 1,200 bps, it was somewhat limited in what it could offer. Credit: boffy_b, CC BY-SA 3.0

The system hit the market on November 3 1990, exclusively for the Japanese market, with Sega talking up a future launch in the US under the “Tele-Genesis” name. The initial Mega Net kit cost ¥12,800, which included the Mega Modem accessory—a simple 1,200 bps dial-up modem which plugged into the “EXT” DE-9 port on the back of the Model 1 Mega Drive. Access to Mega Net service came at a cost of ¥800 a month. Users got a copy of Nikkan Sports Pro Baseball VAN, which provided live updates and statistics on baseball matches when connected to the service.

The Mega Net pack also included the “Game Library” cartridge. This allowed users to dial up to Mega Net and play a variety of downloadable games. These titles had to be incredibly compact, usually under 128 KB. This was both because of the glacially slow 1,200 bps modem, and because the Mega Drive had no real storage capability to speak of. 42 games were released on the system, and titles would take about 5 to 8 minutes to download. The vast majority were single player experiences. However, two games – Tel-Tel Stadium and Tel-Tel Mahjong – featured online play via Mega Net. Perhaps unsurprisingly, both games were turn-based—a practical necessity given the limited speeds and latency achievable with the slow Mega Modem. A handful of games from Mega Net would later see cartridge releases of their own.

Users could also engage in multiplayer gaming with certain cartridge-based titles. However, this was not using a server-based online system. Instead, this merely consisted of point-to-point dial-up play between two consoles equipped with the Mega Modem.

The Mega Anser kit allowed you to manage your banking or life insurance from the comfort of your living room. The optional thermal printer could be used to print statements or receipts. Credit: Sega

Mega Net wasn’t just limited to gaming, however. Sega explored more utilitarian uses for the Mega Drive with the release of Mega Anser. This came as a package that included the Mega Modem, the Mega Anser software, and a numeric keypad controller called the Ten Key Pad. There was also an optional printer that plugged into one of the controller ports. The most notable use of the Mega Anser was for online banking. Depending on your bank, you could manage your funds with the Naisu-kun Mini, Osaka Ginkou no Home Banking Service My Line, or Sumisei Home Tanmatsu.

Unfortunately, the technology wasn’t quite there in 1990 to support a fully-vibrant online gaming service. By 1992, Sega realised there wasn’t a large market for Mega Net and Mega Anser services, and the hardware started turning up in bargain bins for drastically reduced prices. By 1993, Sega had released a remodelled Mega Drive which eliminated the EXT port required for the Mega Modem, making it clear that there was no interest in taking the service any further.

You could use the Mega Net system to access live baseball scores and statistics, though one wonders if it might not have been easier to just watch a televised match instead. Credit: Sega

The end of Mega Net in Japan was swift, but the name would live once more. That time came in 1995, when a similar service saw a last gasp release in Brazil, of all places. Supported by local distributor Tectoy, it ran using a unique modem accessory that plugged into the cartridge slot. The range of services on offer was quite different—users could access emails, fax messages, and read an electronic magazine called Revista Eletrônica. The system was designed to be used with the Sega Mouse for a more computer-like interface experience, and prices started at R$5 a month for access to the service. The service was, in many ways, completely unrelated to the original Sega effort, but was inspired by it and wore similar branding.

Brazil’s Mega Net was more modern and had additional ways for users to interact with each other.

Sega’s early experiment with online console gaming was not a grand success. It failed to attract a huge user base or offer any ground-breaking features. However, it did give the company a base to work from when it came to getting later consoles online, like the Saturn and Dreamcast that arrived years later. Ultimately, Sega would largely be out of the console market by the time online gaming really took off in that world, but you can’t fault the former Japanese titan for trying to get in early.


Anything Can Be A Router, If You Try Hard Enough

April 02, 2026 0
Anything Can Be A Router, If You Try Hard Enough

If you’re an American and you use the Internet at home, it seems probable that routers are going to be in short supply. The US government recently mandated all such devices be home grown for security reasons, which would be fine were it not that the US has next-to-no consumer-grade router manufacturing industry.

So if you’re in the US and you need a router, what can you do? [Noah Bailey] is here from Canada to point out that almost anything (within reason) in computer terms can be made to perform as a router.

The piece is really a guide to setting up a Linux router, which he does on a small form factor PC and a hacked-together assembly of old laptop, PCI-express extender, and scrap network kit. In its most basic form a router doesn’t need the latest and greatest hardware, so there exists we’re guessing almost two decades of old PCs just waiting to be pressed into service. Perhaps it won’t help the non-technical Man In The Street much, but maybe it’ll inspire a few people to save themselves a hefty bill when they need to connect.

You can read our coverage of the ban here.


Wednesday, April 1, 2026

Battery Tester Outperforms Cheaper Options

April 01, 2026 0

Batteries are notoriously difficult pieces of technology to deal with reliably. They often need specific temperatures, charge rates, can’t tolerate physical shocks or damage, and can fail catastrophically if all of their finicky needs aren’t met. And, adding insult to injury, for many chemistries, the voltage does not correlate to state of charge in meaningful ways. Battery testers take many efforts to mitigate these challenges, but often miss the mark for those who need high fidelity in their measurements. For that reason, [LiamTronix] built their own.

The main problem with the cheaper battery testers, at least for [LiamTronix]’s use cases, is that he has plenty of batteries that are too large to practically test on the low-current devices, or which have internal battery management systems (BMS) which can’t connect to these testers. The first circuit he built to help solve these issues is based on a shunt resistor, which lets a smaller IC chip monitor a much larger current by looking at voltage drop across a resistor with a small resistance value. The Pi uses a Python script which monitors the current draw over the course of the test and outputs the result on a handy graph.

This circuit worked well enough for smaller batteries, but for his larger batteries like the 72V one he built for his electric tractor, these methods could draw far too much power to be safe. So from there he built a much more robust circuit which uses four MOSFETs as part of four constant current sources to sink and measure the current from the battery. A Pi Zero monitors the voltage and current from the battery, and also turns on some fans pointed at the MOSFETs’ heat sink to keep them from overheating. The system can be configured to work for different batteries and different current draw rates, making it much more capable than anything off the shelf.


Mercury Audio Cables, So Nobody Else Has To Do It

April 01, 2026 0

We’ve seen our fair share of audiophile tomfoolery here at Hackaday, and we’ve even poked fun at a few of them over the years. Perhaps one of the most outrageously over the top that we’ve so far seen comes from [Pierogi Engineering] who, we’ll grant you not in a spirit of audiophile expectation, has made a set of speaker interconnects using liquid mercury.

In terms of construction they’re transparent tubes filled with mercury and capped off with 4 mm plugs as you might expect. We hear them compared with copper cables and from where we’re sitting we can’t tell any difference, but as we’ve said in the past, the only metrics that matter in this field come from an audio analyzer.

But that’s not what we take away from the video below the break. Being honest for a minute, there was a discussion among Hackaday editors as to whether or not we should feature this story. He’s handling significant quantities of mercury, and it’s probably not over reacting to express concerns about his procedures. We wouldn’t handle mercury like that, and we’d suggest that unless you want to turn your home into a Superfund site, you shouldn’t either. But now someone has, so at lease there’s no need for anyone else to answer the question as to whether mercury makes a good interconnect.


Ask Hackaday: Using CoPilot? Are You Entertained?

April 01, 2026 0
Ask Hackaday: Using CoPilot? Are You Entertained?

There’s a great debate these days about what the current crop of AI chatbots should and shouldn’t do for you. We aren’t wise enough to know the answer, but we were interested in hearing what is, apparently, Microsoft’s take on it. Looking at their terms of service for Copilot, we read in the original bold:

Copilot is for entertainment purposes only. It can make mistakes, and it may not work as intended. Don’t rely on Copilot for important advice. Use Copilot at your own risk.

While that’s good advice, we are pretty sure we’ve seen people use LLMs, including Copilot, for decidedly non-entertaining tasks. But, at least for now, if you are using Copilot for non-entertainment purposes, you are violating the terms of service.

Legal

While we know how it is when lawyers get involved in anything, we can’t help but think this is simply a hedge so that when Copilot gives you the wrong directions or a recipe for cake that uses bleach, they can say, “We told you not to use this for anything.”

It reminds us of the Prohibition-era product called a grape block. It featured a stern warning on the label that said: “Warning. Do not place product in one quart of water in a cool, dark place for more than two weeks, or else an illegal alcoholic beverage will result.” That doesn’t fool anyone.

We get it. They are just covering their… bases. When you do something stupid based on output from Copilot, they can say, “Oh, yeah, that was just for entertainment.” But they know what you are doing, and they even encourage it. Heck, they’re doing it themselves. Would it stand up in court? We don’t know.

Others

Now it is true that probably everyone will give you a similar warning. OpenAI, for example, has this to say:

  • Output may not always be accurate. You should not rely on Output from our Services as a sole source of truth or factual information, or as a substitute for professional advice.
  • You must evaluate Output for accuracy and appropriateness for your use case, including using human review as appropriate, before using or sharing Output from the Services.
  • You must not use any Output relating to a person for any purpose that could have a legal or material impact on that person, such as making credit, educational, employment, housing, insurance, legal, medical, or other important decisions about them.
  • Our Services may provide incomplete, incorrect, or offensive Output that does not represent OpenAI’s views. If Output references any third party products or services, it doesn’t mean the third party endorses or is affiliated with OpenAI.

Notice that it doesn’t pretend you are only using it for a chuckle. Anthropic has even more wording, but still stops short of pretending to be a party game. Copilot, on the other hand, is for fun.

Your Turn

How about you? Do you use any of the LLMs for anything other than “entertainment?” If you do, how do you validate the responses you get?

When things do go wrong, who should be liable? There have been court cases where LLM companies have been sued for everything, ranging from users committing suicide to defaming people. Are the companies behind these tools responsible? Should they be?

Let us know what you think in the comments.