Mysterious Files PH

Saturday, July 4, 2026

Time Never Moves Slowly With This Clock

July 04, 2026 0

A clock is by its very nature a device for measuring time, and thus it moves forward at a constant rate. But how about in a theatrical setting, where time runs at the whim of the director? For the stage, a clock with more flexibility is required. To this endeavor [Playful Technology] has you covered, with a larger than life stage clock whose hands are independently controllable by DMX.

Behind the clock is a very unusual part, not the modified clock mechanism one might expect, but a dual stepper motor with a concentric shaft. This is driven by an Arduino with a stepper driver shield more familiar from the world of 3D printers, and an RS485 interface for DMX interfacing. The hands are built in OpenSCAD, and 3D printed to be an interference fit on the shafts. The DMX controller software has a handy rotating knob style interface, allowing easy hand manipulation.

You can see the results in the video below, complete with an exhaustive dissection of the Arduino code. Meanwhile DMX is itself a fascinating subject, and in the past we’ve taken a deep dive into RS485.


Friday, July 3, 2026

This KVM runs a P4 instead of a Pi.

July 03, 2026 0

If you asked us to build you a KVM last week, we’d likely have reached for a Raspberry Pi. Now, thanks to [JonathanRowny], we’d seriously consider an ESP32-P4, because his IP KVM seems pretty capable.

He’s using the P4 hardware to its fullest, getting the supported 1080p graphics, and doing so in an interesting way– he’s got a commercial adapter board to try and translate HDMI signals to the camera input on his dev board. Conveniently enough, it’s the same ribbon-cable pinout as the RPi, which is not guaranteed by the CSI standard. Writing a driver to take that signal proved the hardest part– aside from the usual chip revision confusion that plagues this chip– and we can’t help but wonder if the client on the other side of the KVM-IP link might have an easier time doing the image processing that was required for a good image. Regardless, he’s got the code as it is now up on GitHub under the Apache license. 

As of this this writing, there’s no audio, and ironically for an ESP32 project networking is wired-only– but much more importantly, there is no security. So it’s a work in progress, but great to see the P4 in the wild doing something other than emulation. Not that we haven’t seen the P4 at work before–the Tanmatsu handheld also makes use of Expressif’s most powerful chip for a handy little terminal. Between the KVM and the handhelds, we cannot help but wonder how many of the projects that were once the provenance of a Pi will get squeezed into these overpowered microcontrollers. Sure, they can’t even match the original Pi in horsepower, never mind a modern Pi5, but how many times have you seen a Linux SBC seriously under-taxed in a project like this?

If you’re swapping Pi for P4– or doing anything else interesting– please let us know on the tips line.


Settling the Debate on Soldered versus Crimped High-Current Connectors

July 03, 2026 0

For some reason there’s heated debate around the topic of whether high current carrying wiring ought to use crimped or soldered connections, even though the industry standard is to crimp everything. As a practical demonstration of why this is the case, [Will Prowse] set up a test involving a rig capable of dispensing a few hundred amps through both a crimped and a soldered copper cable.

Prior to making things go spicy, [Will] made sure to check the resistance of the two cables, noting that the soldered version had significantly lower resistance than the crimped connectors. This could be one metric that proponents of soldered connectors can point to as a benefit.

Of course, the main benefit of crimping is that you create a cold weld if crimped properly, which is a sold-state welding process that effectively blends two metal surfaces together. This is also why wire wrap is generally considered to be so very reliable, as it creates a gas-free, solid connection that does not rely on a softer, dissimilar material like solder to hold things together. Of note here is also that the cold weld process tends to continue for a while, so this kind of connection is likely to get better over time.

In the subsequent testing this difference is demonstrated quite well, especially when both cables are subjected to the sort of mechanical abuse that would be expected in an installation, such as vibrations and direct impacts. Here the soldered connections quickly begin to fail, resulting in one soldered connector even unsoldering itself due to heat development. Ultimately cold welding is simply superior over relying on a flimsy and capricious interface of intermetallic compounds.


Hackaday Podcast Episode 376: Modern Retro Projects, Retro Modern Projects, and the Teen Years for 3D Printing

July 03, 2026 0
Hackaday Podcast Episode 376: Modern Retro Projects, Retro Modern Projects, and the Teen Years for 3D Printing

Hackaday’s Elliot Williams and Al Williams were in a retro mood this week. There was a new ‘486 computer, a new mechanical TV, and a USB stick with a magnetic personality. Can you watch YouTube on a Game Boy? Maybe.

For the can’t miss articles, this week, Elliot and Al reflected on the awkward phase of 3D printers when they transformed from being expensive commercial machines, to where they are now. Meanwhile, Al was interested in how airplanes know how fast they are going. Along the way, there were musical hacks, precision machine tools, and a quantum 8 ball.

Check out the links if you want to follow along, and as always, tell us what you think about this episode in the comments! Or write or record something for our mailbag segment.

Direct download in authentic retro DRM-free MP3.

Episode 376 Show Notes:

Mailbag:

  • Thanks to Tom Lyons for calling [Elliot] out on the weather in the Garden State. Why don’t you write or record something? Send us your questions or comments, and you might hear them in a future show.

What’s that Sound:

  • Congrats to [PostalPreacher] for correctly guessing last week’s sound. Be sure to drop in next week for your chance to win an exclusive Hackaday Podcast T-shirt.

Interesting Hacks of the Week:

Quick Hacks:

Can’t-Miss Articles:


The Organ That Forgot To Use Transistors

July 03, 2026 0

When we think of 1960s synthesizers it’s usual to imagine instruments with vast arrays of controls and patch cables for configuring their many filters, oscillators, and other parameters. They created the templates for much of what we know today as electronic music.

In all the rush to look at full-blown synths though, it’s easy to forget their more mundane cousin, the electric organ. These instruments graced many a ’60s suburban home or church hall, and [Emma Repairs] has an interesting one. It’s a Philips Philicordia, and it’s sent us here at Hackaday down one of those rabbit holes when we should really be writing.

The instrument is a relatively straightforward single voice electric organ on the outside, but under the hood it’s a different matter. In an age when the transistor was revolutionizing electronic music, the folks in Eindhoven designed this one using tubes. There are a set of conventional enough tubes performing the role of amplifiers and oscillators, but the real party piece of this unit is the array of neon tube dividers. A neon bulb can be used as a switching element, and in those days when affordable digital logic chips were several years away, it made sense to use them in digital circuits.

The inside of the Philicordia is a feast of vintage Philips parts that will be instantly familiar to anyone who’s worked on Western European electronics of this era. The exterior design of the instrument screams understated early-1960s cool, and after she’s introduced it you can hear her playing it in the video below. Further down that rabbit hole we found that one of these instruments provided the distinctive organ sound on Chris Montez’s 1962 hit Let’s Dance, so they weren’t all uncool.


Thursday, July 2, 2026

DIY SI5351 Radio Tunes In SW, MW, And More

July 02, 2026 0

There are plenty of radios you can buy that pick up MW and SW bands if that’s what you’re into. Or, you can follow [mircemk]’s example, and whip one up yourself instead.

The build employs an ESP32 as the brains of the operation. It’s hooked up to a rotary encoder and a small colour TFT screen, which displays an old-school style tuning dial for choosing the desired frequency. This setup is paired with an Si5351—a capable clock generator chip that can deliver just about any frequency from <8KHz up to 150+ MHz on command. There’s naturally a bunch of supporting analog hardware for the radio end of things, plus a NE612 mixer IC and a PAM8403 class D audio amplifier board, hooked up to a small 0.25W speaker for audio output. [mircemk] has set up the rig to act as a simple radio set, or, with the flick of a switch, it can be configured for SDR use with an attached computer.

It’s a handsome build, and one that likely proves a pleasant way to browse the MW and SW bands on a rainy afternoon. We’ve looked at other hardware in this category before, too. Video after the break.


An eInk, ESP32-based Game Boy

July 02, 2026 0

This is one of those projects that was both inspired and made possible by the absolute embarrassment of dev boards available to the modern hacker. In this case, the dev board was the M5Stack PaperS3, which as the name implies combines an ESP32-S3 with an e-ink panel. [Wenting Zhang] picked one up and was immediately inspired to try and make an e-ink Game Boy.

The M5Stack PaperS3 made this project possible by exposing the display with row/column control — parallel, some would call it, as opposed to the usual serial interface of SPI. That allowed [Wenting] to work some of the same e-ink magic he perfected on his Modos monitors to allow partial refresh at up to 60 Hz. That the ESP32-S3 is capable of emulating a Game Boy while driving the screen should surprise no one, since it can emulate an MSX while outputting VGA or even Windows 95 on a 386. In this case, he’s basing the actual Game Boy emulation on Crank Boy.

Of course the e-ink screen on the M5Stack is far larger and has a much higher resolution than what the Game Boy shipped with, which lets him implement touch controls and scale the image up 3X so he can fake a couple of shades of grayscale while actually outputting black and white. Even better, if he was actually playing this thing on the regular, once the high-refresh portion of the screen starts to wear out, he can flip the orientation and keep gaming on the virtually-unrefreshed control portion of the screen — doubling the lifetime of the system, something many of you raised as a concern when we last looked at a his e-ink monitor project.

The only real shortcoming of this hack is the sound. With one-bit beeps coming out of the M5Stack buzzer, it’s got nothing on Nintendo’s hardware. Of course, that’s partially down to using the hardware as-is. With the addition of an I2S sound chip like the one used in the MOD player project we featured recently, you’d just need to squeeze out enough processor cycles to make this sound as good as it looks.